Taiwan embraces digital technology in education and culture – OpenGov Asia
Taiwan is one of the fastest growing economies in Asia. It has supported a high-growth economy in recent years, loaded with rapid industrialization and exports. Meanwhile, the digital market and e-commerce are also growing in Taiwan.
Under the “National digital archives program” and the “National Science and Technology Program for Online Learning”, various types of archives are kept at Academia Sinica, National Palace Museum, National Taiwan University, and many other public and private cultural institutions in Taiwan have been digitized. These two Taiwanese programs have successfully integrated the development of different fields of science, humanities, economics and technology.
Experts from different fields were brought together to exchange ideas and think about how to create, organize and disseminate knowledge. The results of digitization have not only increased the accessibility of these knowledge resources for academics, but also enabled the general public to transcend the barriers of time and space in the appreciation and use of knowledge. The National Palace Museum illustrates the digital landscape, trends and opportunities in Taiwan.
According to the law on the development of cultural and creative industries promulgated by the Ministry of Culture in 2019, the preservation and dissemination of culture should strengthen artistic creation, employ new technologies, improve local characteristics, raise the capacity of citizens to appreciate culture and improve the popularity of cultural art to conform to international trends.
The use of technology in the cultural sphere makes it possible to enhance the heritage while disseminating it in various forms to provide a pleasant and scientific narrative. For this reason, in recent years, the National Palace Museum has focused on the combination of culture and technology, so that their treasures and heritage are more accessible to people all over the world while developing the economy of digital industry.
Digital at the service of exhibitions
The technologies and equipment used in on-site displays are very diverse and include virtual reality, augmented reality, mixed reality, touch screens, large-scale projections, interactive devices (such as sensing technology, screens tactile, etc.), immersive theater. , 8K high-resolution images, projection mapping, 5G technology, ArtificiaI Intelligence (AI) recognition and eye tracking.
Digital technology is used to set itself apart from traditional museum visits. The different installations each have different expressions and objectives depending on the artefact from which they are inspired or the equipment and technologies used. Regardless of the technology, the main goal is to improve understanding and interest in the collection of the National Palace Museum by the modern public, or to reintroduce the collection from a different perspective.
Technology for education
The National Palace Museum does not just offer new exhibitions on its premises or even offer new content on online social networks. Since 2019, she also wishes to extend her influence in the educational sphere through a project focused on the combination of the characteristics of art museums and STEAM education (science, technology, engineering, art and mathematics).
The educational program includes some technological varieties such as 3D modeling, Scratch, Micro: bit, 360VR, Apps, drones and Minecraft. These were loaded onto a mobile STEAM educational bus to reach primary and secondary schools in rural areas. Cultural knowledge is thus presented in a fun form to a school audience.
Therefore, the education sector becomes attractive for development opportunities and promotion of commercialization of new technologies. According to the study of the Taiwan Studies Program, given the wave of digitization, the integration of platforms and technological innovation have become essential for the development of cultural and creative industries.
As part of an effort to digitize museums, the Taiwan Open Museum is using digital technology to collect and convert research materials, as reported by OpenGov Asia. He is also able to switch between real and virtual thanks to interdisciplinary multimedia.
The Open Museum also places great emphasis on building collections, striving to assemble digital objects that are visible (high resolution) and usable. Through the “Treasure Hunt Challenge” event, the open museum has added more than 17,400 new collectibles. In total, he has currently collected a total of over 147,000 collectibles.