Need for a strong policy framework for the promotion of the electronic sports sector: AIGF

With the rise of esports and e-games, there is need for strong policy frameworks and creation of digital infrastructure to promote the sector, the All India Gaming Federation (AIGF) has said.

E-sports and e-games, under the umbrella of digital economy, are going to play an important role in India’s economy, the industry body said in a statement.

Citing a recent study, he said India’s gaming market is poised to reach a value of $6-7 billion by 2025 from $1.8 billion currently.

A push from state governments will act as a catalyst for the growth and development of this nascent sector, the federation said, adding that states must take a proactive approach in developing appropriate guidelines in this regard, as some of the High Courts have canceled the decision. ban online gambling.

“India has over 200 million online gamers who play on over 200 platforms. E-sports and online gaming under the umbrella of the growing digital economy are going to play a big role in the game. Indian economy.

“To encourage this, the online gaming industry needs strong policy frameworks and digital infrastructure to become a global leader,” said PK Mishra, Chairman of All India Gaming Federation.

Not just in India, he said, the popularity of esports and its players is gaining international recognition.

For the first time, at the upcoming Asian Games in September 2022, esports will be an official medal category among the 37 sports to be played at the international mega event, the industry body said.

Mobile Premier League Co-Founder and CEO Sai Srinivas said: “Across various states in India, we continue to expand our footprint and now India is also at a global tipping point in key global markets.” .

MPL recently acquired Berlin-based game studio GameDuell.

The recent Karnataka High Court judgment lifting the ban on gambling in the state follows other positive judgments by the High Courts of Punjab and Haryana, Rajasthan and Bombay which have recognized Fantasy Sports as games of skill and a legitimate commercial activity protected under Article 19 (1) (g) of the Constitution of India.

In recent years, the federation said, electronic games have been caught in a net, with some states viewing them as games of chance and not of skill.

Now, with the Karnataka High Court judgment providing more clarity, a boost from several states and renewed interest in electronic games, things are looking much better on several fronts – promotion of electronic games, sports electronics, job creation, stimulating start-ups and accelerating innovation, among others, he noted.

This story was published from a newsfeed with no text edits.

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